[SOLVED] Camera or shader problem
I'm here with problem described in following picture:
Link to picture
In some camera angle (shader?) dont render terrain correct and show this fail.
Rendering technique: Tessellation
Using shaders: Vertex, Fragment, Geometry, Tess Control, Tess Eq shader
Camera type: Perspective
Heightmap type: float 32bit data via glTexImage2D and then through uniform to shader
Any idea where I can start to finding problem?
SOLVED: Shader problem with clip space view in frustrum
Last edited by glararan; 09-09-2013 at 11:51 AM.
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