Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 1 of 1

Thread: Camera or shader problem

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Intern Contributor
    Join Date
    Dec 2011

    [SOLVED] Camera or shader problem


    I'm here with problem described in following picture:

    Link to picture

    In some camera angle (shader?) dont render terrain correct and show this fail.

    Rendering technique: Tessellation
    Using shaders: Vertex, Fragment, Geometry, Tess Control, Tess Eq shader
    Camera type: Perspective
    Heightmap type: float 32bit data via glTexImage2D and then through uniform to shader

    Any idea where I can start to finding problem?

    SOLVED: Shader problem with clip space view in frustrum
    Last edited by glararan; 09-09-2013 at 11:51 AM.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts