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Thread: Surfaces are seperated in NVidia graphics

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  1. #1
    Junior Member Newbie
    Join Date
    May 2013

    Surfaces are seperated in NVidia graphics

    All surfaces a seperated in NVidia graphics when using a shader, which uses only shadowmap and normalmap. But the whole thing runs great on IntelHD.
    Can anyone help what can be the reason. The whole code is too big to attach, but pls mention if any part can help
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    Last edited by rakeshmalik91; 09-08-2013 at 06:20 AM.

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