I started this topic because I need help with choosing heightmap structure.
Currently I'm using:
Bits: RGB 8-bit
Tessellation minimum, maximum height: 0-32
What I'm looking for?
Extension: ? (I suppose best is .raw?)
Bits: 32bit float? (I read somewhere its best way?)
Tesselation minimum, maximum height: float min, float max (Don't have to be float min, float max but it's terrible to work with maximum height 32, I suppose to work with -25000.0 to 25000.0 height)
Can you help me with choose? Then direct me how to implement this to glTexImage2D
Thanks for reply