3D model works fine from within VC++, but not in standalone EXE
I have finished my graphing application and it works OK if I click on the debug button (or F5) from within VC++, in both the debug and release configurations.
BUT when I run the standalone .exe (either the release config or the debug config) from the desktop, there is just a blank space where my model is supposed to be. The rest of the application is working fine.
I include opengl32.lib and glu32.lid in both configurations, and I am using the /MT multithreaded (without DLL) build model so that the exe is completely portable.
I suspect this is an environment issue rather than a debug vs release issue???
Any help would be greatly appreciated,