This "polygon buffer" method works great when you draw polygons sequentially, anything deserving the attribute "fast" on a GPU has to work parallelized.
It could be parallelized like existing tasks which belong to other buffers within a GPU.
Originally Posted by mbentrup
Last edited by LuisAK; 08-27-2013 at 02:11 AM.
this example here shows, that a polygon buffer could also support an optimal font supply directly within the GPU:
and here itīs missed also:
letīs do it