No.
The "simple graphics API" you're referring to is GDI, which Windows maintains support for on account of backwards compatibility, but which it no longer uses for it's main drawing.
So you're talking about taking everything that OpenGL is and has worked towards for the past 20 years and throwing it out?
Really, you have no idea what you're talking about. You should learn this stuff before you go mouthing off.
You don't want OpenGL, you want a high-level abstraction. So just use a high-level abstraction instead, OK?