Like in topic. I am making voxel engine based on 16X256X16 tile arrays and encountered strange problem. Screenshots below:
Rendering close to camera is very good, but while looking from a distance artifacts begin to appear. This artifacts are mostly composed of curved lines and rarely straight lines, but when I am moving camera away from the center in straight line something interesting happens:
I don't know what is causing this problem. I already tried using mipmaps and anisotropic filtering, but nothing works (I am not even sure if this is texturing issue or something else). Does anyone have idea why this happens and how can I fix this?