OpenGL 3.2 Tutorial needed (Preferably Mac)
I've been doing my best to understand OpenGL on the Mac platform. Currently it is supporting 3.2. I'd like to find a resource out there that does only 3.2 stuff.
I've managed to find a really good tutorial on open.gl (I hope it's ok to mention other sites here).
I've run into a texture problem and I don't know where to turn. I am looking for simplicity.
I guess it's back to breaking things down to their simplest parts.
OpenGL is really cool, learning it however is bit of a learning curve.
Shooting from the hip; Can someone tell me why the samples programs off of open.gl using GLEW & GLFW only consume like 1% of my CPU while the GLUT consumes over 100% of the CPU?
Just wondered if there is anyone out there that can answer that off hand.