glew and glfw error

This code

#include <cstdio>
#include <cstdlib>
#include <iostream>
#define GLEW_STATIC
#include <GL/glew.h>
#include <GL/glfw3.h>

int main(void)
{
GLFWwindow* window;

// Initialize the library
if (!glfwInit())
    return -1;

// Create a windowed mode window and its OpenGL context
window = glfwCreateWindow(320, 240, "Treball Recerca", NULL, NULL);
if (!window)
{
    glfwTerminate();
    return -1;
}

// Make the window's context current
glfwMakeContextCurrent(window);

//Start of GLEW thing
glewExperimental = GL_TRUE;
glewInit();


GLuint vertexBuffer;
glGenBuffers( 00001, &vertexBuffer );

printf( "%u

", vertexBuffer );
//End of GLEW thing

// Loop until the user closes the window
while (!glfwWindowShouldClose(window))
{
    // Render here


    // Swap front and back buffers
    glfwSwapBuffers(window);

    // Poll for and process events
    glfwPollEvents();
}

glfwTerminate();
return 0;

}

Runs well.

But this:

#include <cstdio>
#include <cstdlib>
#include <iostream>
#define GLEW_STATIC
#include <GL/glew.h>
#include <GL/glfw3.h>

int main()
{
glfwInit();
glewExperimental = GL_TRUE;
glewInit();

GLuint vertexBuffer;
glGenBuffers( 1, &vertexBuffer );

printf( "%u

", vertexBuffer );

while( glfwGetWindowParam( GLFW_OPENED ) )
    {
    glfwSwapBuffers();
    if ( glfwGetKey( GLFW_KEY_ESC ) == GLFW_PRESS )
    break;
    }

glfwOpenWindowHint( GLFW_OPENGL_VERSION_MAJOR, 3 );
glfwOpenWindowHint( GLFW_OPENGL_VERSION_MINOR, 2 );
glfwOpenWindowHint( GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE );

glfwOpenWindowHint( GLFW_WINDOW_NO_RESIZE, GL_TRUE );
glfwOpenWindow( 800, 600, 0, 0, 0, 0, 0, 0, GLFW_WINDOW );
glfwSetWindowTitle( "OpenGL" );


glfwTerminate();


return 0;

}

Is giving me this:

C:\Documents and Settings\marc\Escritorio\C++ est glfw\main.cpp||In function ‘int main()’:expressionless:
C:\Documents and Settings\marc\Escritorio\C++ est glfw\main.cpp|21|error: ‘GLFW_OPENED’ was not declared in this scope|
C:\Documents and Settings\marc\Escritorio\C++ est glfw\main.cpp|21|error: ‘glfwGetWindowParam’ was not declared in this scope|
C:\Documents and Settings\marc\Escritorio\C++ est glfw\main.cpp|23|error: too few arguments to function ‘void glfwSwapBuffers(GLFWwindow*)’|
c:\archivos de programa\codeblocks\mingw\bin…\lib\gcc\mingw32\4.7.1…\include\GL\glfw3.h|2171|note: declared here|
C:\Documents and Settings\marc\Escritorio\C++ est glfw\main.cpp|24|error: ‘GLFW_KEY_ESC’ was not declared in this scope|
C:\Documents and Settings\marc\Escritorio\C++ est glfw\main.cpp|28|error: ‘GLFW_OPENGL_VERSION_MAJOR’ was not declared in this scope|
C:\Documents and Settings\marc\Escritorio\C++ est glfw\main.cpp|28|error: ‘glfwOpenWindowHint’ was not declared in this scope|
C:\Documents and Settings\marc\Escritorio\C++ est glfw\main.cpp|29|error: ‘GLFW_OPENGL_VERSION_MINOR’ was not declared in this scope|
C:\Documents and Settings\marc\Escritorio\C++ est glfw\main.cpp|32|error: ‘GLFW_WINDOW_NO_RESIZE’ was not declared in this scope|
C:\Documents and Settings\marc\Escritorio\C++ est glfw\main.cpp|33|error: ‘GLFW_WINDOW’ was not declared in this scope|
C:\Documents and Settings\marc\Escritorio\C++ est glfw\main.cpp|33|error: ‘glfwOpenWindow’ was not declared in this scope|
C:\Documents and Settings\marc\Escritorio\C++ est glfw\main.cpp|34|error: cannot convert ‘const char*’ to ‘GLFWwindow*’ for argument ‘1’ to ‘void glfwSetWindowTitle(GLFWwindow*, const char*)’|
||=== Build finished: 11 errors, 0 warnings (0 minutes, 0 seconds) ===|

Wich code is better, and if the better is the second, how i could fix it? I linked this libraries:

glew32.lib, glew32s.lib, libglfw.a, libopengl32.a and glew32s is in the top of the list.

So much thank you to everyone,

Marc

#include <GL/glfw3.h>
#include <stdlib.h>
#include <stdio.h>

static void error_callback(int error, const char* description)
{
fputs(description, stderr);
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GL_TRUE);
}
int main(void)
{
GLFWwindow* window;
glfwSetErrorCallback(error_callback);
if (!glfwInit())
exit(EXIT_FAILURE);
window = glfwCreateWindow(640, 480, “Simple example”, NULL, NULL);
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
glfwSetKeyCallback(window, key_callback);
while (!glfwWindowShouldClose(window))
{
float ratio;
int width, height;
glfwGetFramebufferSize(window, &width, &height);
ratio = width / (float) height;
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-ratio, ratio, -1.f, 1.f, 1.f, -1.f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glRotatef((float) glfwGetTime() * 50.f, 0.f, 0.f, 1.f);
glBegin(GL_TRIANGLES);
glColor3f(1.f, 0.f, 0.f);
glVertex3f(-0.6f, -0.4f, 0.f);
glColor3f(0.f, 1.f, 0.f);
glVertex3f(0.6f, -0.4f, 0.f);
glColor3f(0.f, 0.f, 1.f);
glVertex3f(0.f, 0.6f, 0.f);
glEnd();
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
exit(EXIT_SUCCESS);
}

This code works, wich is better? This or the other?

solved. I have a different glfw version

sorry for the issues