I used glFogCoordEXT to distinguish explored and unexplored terrain. But after i use a shader for normal mapping on terrain, its working fine but the fog is no more there.
can some one please help me, (i don’t know glsl).
I used glFogCoordEXT to distinguish explored and unexplored terrain. But after i use a shader for normal mapping on terrain, its working fine but the fog is no more there.
can some one please help me, (i don’t know glsl).
When you have a fragment shader active, it replaces the fixed function shading pipeline. This includes fog.
Instead, send the fog attribute as a vertex shader input and apply the fog effect in your shader.