Need help with setting up libraries for OpenGL Programming Guide: The Official Guide

Im trying to get the code to compile but had no luck.
I’m running windows 7 with vs 2012 on C++ code.
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3: 8th Edition
the book also includes some code and lib at this web
opengl-redbook.com

All of the programs contained within this book use the OpenGL Utility
Toolkit (GLUT), originally authored by Mark Kilgard. For this edition, we use the open-source version of the GLUT interface from the folks
developing the freeglut project. They have enhanced Mark’s original work
(which is thoroughly documented in his book, OpenGL Programming for the
X Window System, Addison-Wesley, 1997). You can find their open-source
project page at the following address:
freeglut.sourceforge.net

///////////////////////////////////////////////////////////////////////
//
// triangles.cpp
//
///////////////////////////////////////////////////////////////////////
#include <iostream>
using namespace std;
#include “vgl.h”
#include “LoadShaders.h”
enum VAO_IDs { Triangles, NumVAOs };
enum Buffer_IDs { ArrayBuffer, NumBuffers };
enum Attrib_IDs { vPosition = 0 };
GLuint VAOs[NumVAOs];
GLuint Buffers[NumBuffers];
const GLuint NumVertices = 6;
//---------------------------------------------------------------------
//
// init
//
void
init(void)
{
glGenVertexArrays(NumVAOs, VAOs);
glBindVertexArray(VAOs[Triangles]);
GLfloat vertices[NumVertices][2] = {
{ -0.90, -0.90 }, // Triangle 1
{ 0.85, -0.90 },
{ -0.90, 0.85 },
{ 0.90, -0.85 }, // Triangle 2
{ 0.90, 0.90 },
{ -0.85, 0.90 }
};
glGenBuffers(NumBuffers, Buffers);
glBindBuffer(GL_ARRAY_BUFFER, Buffers[ArrayBuffer]);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
vertices, GL_STATIC_DRAW);
ShaderInfo shaders = {
{ GL_VERTEX_SHADER, “triangles.vert” },
{ GL_FRAGMENT_SHADER, “triangles.frag” },
{ GL_NONE, NULL }
};
GLuint program = LoadShaders(shaders);
glUseProgram(program);
glVertexAttribPointer(vPosition, 2, GL_FLOAT,
GL_FALSE, 0, BUFFER_OFFSET(0));
glEnableVertexAttribArray(vPosition);
}
//---------------------------------------------------------------------
//
// display
//
void
display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glBindVertexArray(VAOs[Triangles]);
glDrawArrays(GL_TRIANGLES, 0, NumVertices);
glFlush();
}
//---------------------------------------------------------------------
//
// main
//
int
main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA);
glutInitWindowSize(512, 512);
glutInitContextVersion(4, 3);
glutInitContextProfile(GLUT_CORE_PROFILE);
glutCreateWindow(argv[0]);
if (glewInit()) {
cerr << “Unable to initialize GLEW … exiting” << endl;
exit(EXIT_FAILURE);
}
init();
glutDisplayFunc(display);
glutMainLoop();
}

Since you did not show any errors you are getting, I assume you have installed all the necessary dependancies.
Here is a working version of that same triangles.cpp code taken from SO answer to similar question.

#include <GL/glew.h>
#include <GL/freeglut.h>
#include <vector>
#include <iostream>

struct Program {

static GLuint Load( const char* vert, const char* geom, const char* frag )
{
    GLuint prog = glCreateProgram();
    if( vert ) AttachShader( prog, GL_VERTEX_SHADER, vert );
    if( geom ) AttachShader( prog, GL_GEOMETRY_SHADER, geom );
    if( frag ) AttachShader( prog, GL_FRAGMENT_SHADER, frag );
    glLinkProgram( prog );
    CheckStatus( prog );
    return prog;
}

private:
static void CheckStatus( GLuint obj )
{
GLint status = GL_FALSE, len = 10;
if( glIsShader(obj) ) glGetShaderiv( obj, GL_COMPILE_STATUS, &status );
if( glIsProgram(obj) ) glGetProgramiv( obj, GL_LINK_STATUS, &status );
if( status == GL_TRUE ) return;
if( glIsShader(obj) ) glGetShaderiv( obj, GL_INFO_LOG_LENGTH, &len );
if( glIsProgram(obj) ) glGetProgramiv( obj, GL_INFO_LOG_LENGTH, &len );
std::vector< char > log( len, ‘X’ );
if( glIsShader(obj) ) glGetShaderInfoLog( obj, len, NULL, &log[0] );
if( glIsProgram(obj) ) glGetProgramInfoLog( obj, len, NULL, &log[0] );
std::cerr << &log[0] << std::endl;
exit( -1 );
}

static void AttachShader( GLuint program, GLenum type, const char* src )
{
    GLuint shader = glCreateShader( type );
    glShaderSource( shader, 1, &src, NULL );
    glCompileShader( shader );
    CheckStatus( shader );
    glAttachShader( program, shader );
    glDeleteShader( shader );
}

};

#define GLSL(version, shader) "#version " #version "
" #shader

const char* vert = GLSL
(
400 core,
layout( location = 0 ) in vec4 vPosition;
void main()
{
gl_Position = vPosition;
}
);

const char* frag = GLSL
(
400 core,
out vec4 fColor;
void main()
{
fColor = vec4( 0.0, 0.0, 1.0, 1.0 );
}
);

enum VAO_IDs { Triangles, NumVAOs };
enum Buffer_IDs { ArrayBuffer, NumBuffers };
enum Attrib_IDs { vPosition = 0 };

GLuint VAOs[NumVAOs];
GLuint Buffers[NumBuffers];

//const GLuint NumVertices = 9;
const GLuint NumVertices = 6;

void init(void)
{
glGenVertexArrays(NumVAOs, VAOs);
glBindVertexArray(VAOs[Triangles]);

GLfloat  vertices[NumVertices][2] = {
    { -0.70, -0.70 },  // Triangle 1
    {  0.65, -0.70 },
    { -0.70,  0.65 },
    {  0.70, -0.65 },  // Triangle 2
    {  0.70,  0.70 },
    { -0.65,  0.70 }

// ,
// { 0.75, 0.95 }, // Triangle 3
// { 0.75, 0.75 },
// { 0.70, 0.75 }
};

glGenBuffers(NumBuffers, Buffers);
glBindBuffer(GL_ARRAY_BUFFER, Buffers[ArrayBuffer]);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);

GLuint program = Program::Load( vert, NULL, frag );
glUseProgram(program);

glVertexAttribPointer(vPosition, 2, GL_FLOAT, GL_FALSE, 0, (void*)(0) );
glEnableVertexAttribArray(vPosition);

}

void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);

glBindVertexArray(VAOs[Triangles]);
glDrawArrays(GL_TRIANGLES, 0, NumVertices);

glutSwapBuffers();

}

int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode( GLUT_RGBA | GLUT_DOUBLE );
glutInitWindowSize(512, 512);
glutInitContextVersion(4, 0);
glutInitContextProfile(GLUT_CORE_PROFILE);
glutCreateWindow(argv[0]);

 glewExperimental = GL_TRUE;
 if( GLEW_OK != glewInit() )
     exit(EXIT_FAILURE);

 init();

 glutDisplayFunc(display);
 glutMainLoop();

}

Hope this helps.

the code that comes with the book include the include and lib, media, makefile.
I might be asking for to much but i can not get it to work, i made a folder like this
Documents\Visual Studio 2012\Projects\OpenGLRedBook\Libraries\ for both include and libs folder just like it came in the site and i included them in the included directories.
I only linked freeglut.lib,

Unhandled exception at 0x74C2C9F5 in FirstOpenGL.exe: 0xC0000005: Access violation executing location 0x00000000.

‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Users\Alfredo Ruiz\Documents\Visual Studio 2012\Projects\OpenGLRedBook\FirstOpenGL\Debug\FirstOpenGL.exe’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64
tdll.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\kernel32.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\KernelBase.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\msvcp110d.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\msvcr110d.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\opengl32.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\msvcrt.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\advapi32.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\sechost.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\rpcrt4.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\sspicli.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\cryptbase.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\gdi32.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\user32.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\lpk.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\usp10.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\glu32.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\ddraw.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\dciman32.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\setupapi.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\cfgmgr32.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\oleaut32.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\ole32.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\devobj.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\dwmapi.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\winmm.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\imm32.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\msctf.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64
vinit.dll’. Cannot find or open the PDB file.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\PROGRA~2\BROWSE~1\SPROTE~1.DLL’. Module was built without symbols.
‘FirstOpenGL.exe’ (Win32): Unloaded ‘C:\PROGRA~2\BROWSE~1\SPROTE~1.DLL’
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\uxtheme.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64
voglv32.dll’. Cannot find or open the PDB file.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\shell32.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\shlwapi.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\version.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\wintrust.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\crypt32.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\msasn1.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64
tmarta.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\Wldap32.dll’. Symbols loaded.
The thread 0x3314 has exited with code 0 (0x0).
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\powrprof.dll’. Symbols loaded.
The thread 0x29cc has exited with code 1 (0x1).
The thread 0x2d3c has exited with code 0 (0x0).
‘FirstOpenGL.exe’ (Win32): Unloaded ‘C:\Windows\SysWOW64\powrprof.dll’
The thread 0x30bc has exited with code 1 (0x1).
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\ole32.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Unloaded ‘C:\Windows\SysWOW64\ole32.dll’
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\ole32.dll’. Symbols loaded.
‘FirstOpenGL.exe’ (Win32): Unloaded ‘C:\Windows\SysWOW64\ole32.dll’
‘FirstOpenGL.exe’ (Win32): Loaded ‘C:\Windows\SysWOW64\clbcatq.dll’. Symbols loaded.
First-chance exception at 0x00000000 in FirstOpenGL.exe: 0xC0000005: Access violation executing location 0x00000000.
Unhandled exception at 0x74C2C9F5 in FirstOpenGL.exe: 0xC0000005: Access violation executing location 0x00000000.
The program ‘[13052] FirstOpenGL.exe’ has exited with code 0 (0x0).

//---------------------------------------------------------------------
//
// init
//
void
init(void)
{
glGenVertexArrays(NumVAOs, VAOs);
glBindVertexArray(VAOs[Triangles]);
GLfloat vertices[NumVertices][2] = {
{ -0.90, -0.90 }, // Triangle 1
{ 0.85, -0.90 },
{ -0.90, 0.85 },
{ 0.90, -0.85 }, // Triangle 2
{ 0.90, 0.90 },
{ -0.85, 0.90 }
};
<— I get a red dot here
glGenBuffers(NumBuffers, Buffers);
glBindBuffer(GL_ARRAY_BUFFER, Buffers[ArrayBuffer]);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
vertices, GL_STATIC_DRAW);
ShaderInfo shaders = {
{ GL_VERTEX_SHADER, “triangles.vert” },
{ GL_FRAGMENT_SHADER, “triangles.frag” },
{ GL_NONE, NULL }
};
GLuint program = LoadShaders(shaders);
glUseProgram(program);
glVertexAttribPointer(vPosition, 2, GL_FLOAT,
GL_FALSE, 0, BUFFER_OFFSET(0));
glEnableVertexAttribArray(vPosition);
}

i went in to tools->options->Debugging->symbols and added microsoft symbols but im still getting this error. Im going to try to start a new empty project and try to go step by step, if anyone has a list of instruction or a link to help me set it up i would greatly appreciate it.
thanks

i did not get the book code to run but i did get openGL glew and freeglut to run a simular program, i might try an online tutorials since alot of people say its a better option for now.
thanks