glGenVertexArrays returns 0 without glError in worker-thread?
To change the scene-graph during runtime I'm using several working threads which disable the render-loop and update the gl-context (load/unload shaders / replace buffers etc.) e.g.
If I try to generate a vao in a worker thread with:
vaoId (the vertex array name) is 0 and glGenVertexArrays doesn't cast any error message.
I use a library for the gl-context processing but the code looks like this:
glXMakeCurrent(_glfw.x11.display, window->x11.handle, window->glx.context);
This behaviour isn't described in the SDK documatation about glGenVertexArrays.
I'm using a 3.2 core context (also tested with 4.3). My actual workaround would be to create a name-heap at startup and manage them by myself instead of using the gl-Is and gl-delete functions.
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