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Thread: glDrawArrays vs glDrawElements in GL_LINE_LOOP mode

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  1. #1
    Junior Member Newbie
    Join Date
    May 2013

    glDrawArrays vs glDrawElements in GL_LINE_LOOP mode

    I'm drawing a bunch of rectangles and other 2D shapes, in the past using glDrawArrays now with shared vertices using glDrawElements. When drawing a square with 4 vertices, count = 4 and mode = GL_LINE_LOOP the square is not closed, it acts as if GL_LINE_STRIP were used. The last vertex is not connect to the first, an additional index is needed to close it?
    Last edited by msundell; 05-10-2013 at 10:28 PM.

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