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The best way to draw a 2D image directly on a hooked window
What is the best way to draw a 2D image directly on a window which I hooked the SwapBuffers (gdi32.dll) function, without changing the existing state?
I am currently doing this:
- Get current matrix mode
- glPushAttrib(GL_ALL_ATTRIB_BITS)
- glViewport(0, height - 64, 64, 64)
- Disable a bunch of things
- glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.5f);
- Switch to projection matrix, push, loadidentity
- Switch to modelview matrix, push, loadidentity, glOrtho
- glRasterPos
- glDrawPixels to draw the image with alpha
- Restore matrices and attributes
- Back to original matrix mode
The reason behind this is that I am trying to draw a fps counter on the top-left corner of the window, just like Fraps or other game recording program. Although I'm not familiar with OpenGL, I believe that using texture on a quad will change the state so I can't use texture.
The drawing of the fps number happens directly before calling `SwapBuffers` in my hook.
Is there a faster/better approach than what I'm doing?
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