Hi all,
I am implementing hdr light adaptation, until I found a small technical problem.
I need to calculate this value inside a fragment shader where I make other things too:
Attachment 1016
I have the LumAverage value (from a 1x1 sampler2D texture), but how can I export the LumAdapted calculated value in order to use it in the next frame (it will be LumAdapted_i-1 in the next frame)?
Thanks for you time![]()