Does GLES20 support multiple render targets?

Looking at the Android GLES20 SDK API there is only GL_COLOR_ATTACHMENT0 and no other attachment points. Does this mean GLES20 does not support MRT or that Android architecture GPUs do not? Also, does this mean deferred shading is not an option in GLES20 or do we hark back to fbo/rbo? Sorry to be asking GLES20 questions on the openGL forum but I don’t know who else to pester.

ES 2.0 itself does not, though NVIDIA (for their implementations) implements an extension that does.