Texture mapping ::: 3D Face Mapping

Hi,
Can anyone refer me any tutorial on how to do texture mapping using OpenGL?

I want to simulate 3D face from 2D frontal face image using texture mapping.
I have a 2D face image. I have 3D face points in wrl format.
I want to map the 2D face image on to the 3D points.

Can anyone refer me any tutorial on how to do texture mapping using OpenGL?

I haven’t done this before.
But I have an idea is as follow.
0. Intensive two-dimensional lattice .
1.check the RGB of each point of the lattice.
2.calculate the depth.And give the point a value in z-axis and use the points to form a 3D model.
3.cut the picture into pieces by the lines between points and extra each piece to fit the 3D model.

Personally,I think this gonna work.

try this site
http://www.arcsynthesis.org/gltut/