What are some concepts every OpenGL programer should know from memory?
What are some concepts every OpenGL programer whether new or old should know from memory without having to look at documentation?
Off the top of my head I can think of:
- Creating a window
- Receiving user input from the keyboard and mouse
- How to implement textures
- Creating basic geometric figures
- Double Buffering
- Creating a game loop
- Preventing memory leaks
- Camera control
Please post what you think should be added to the list!