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Thread: GLSL: glGetShaderiv problem

  1. #1
    Junior Member Newbie
    Join Date
    May 2012

    GLSL: glGetShaderiv problem


    I wasn't able to use GLSL shaders for now because of a strange problem with my C++ code:

    Code :
        int status = 1337;
        glGetShaderiv(shaderref, GL_COMPILE_STATUS, &status);
        std::cout << status << std::endl;
        std::cout << glGetError();

    The call of glGetShaderiv isn't changing my variable int status, it's still 1337.
    However glGetError() is returning 0.

    The API says here that this behaviour only appears when an error is generated -> .

  2. #2
    Junior Member Newbie
    Join Date
    May 2012
    Okey nevermind,

    creating a new project in Code::Blocks fixxed it magically.

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