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Thread: glGetShaderiv

  1. #1


    glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
    glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
    glGetShaderInfoLog(shader, maxLength, &length, log);

    i see a strange result, status is not true, maxLength is very big, but length is zero, and log is empty, but finally i get the right 3d scene.

  2. #2
    Advanced Member Frequent Contributor
    Join Date
    Dec 2007
    Sounds like a potential driver bug. What hardware and driver are you using?
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  3. #3
    Member Regular Contributor Nowhere-01's Avatar
    Join Date
    Feb 2011
    you should post some surrounding code. probably something wrong with type-casting, or some mistakes in shader setup. or it is, indeed, a driver bug.

  4. #4
    freebsd os, gt430, nvidia driver , support gl 4.2, mesa+glew+glfw api

    I am sorry i can't post the code because i lay on bed. It is deep night in my timezone. I type with phone.

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