Segmentation Faults in eglCreateContext()
I am getting frequent 'Segmentation Faults' while invoking eglCreateContext() and these errors are not consistent - sometimes the invocation succeeds and other times the system crashes.
There is sufficient available OpenGL heap memory and hence I guess insufficient memory is not a reason.
Are there any other factors that I should look out for? Do we have any means of identifying the reason for the inconsistent crashes?
Thanks in advance!
PS: Kindly pardon if this thread (EGL) is not related to this forum.