Android Opengl FBO offscreen
I'm developing an Android application type finger paint. I'm using OpenGL ES 2.0. Basically I have an image where every touch screen should correspond to a circle alpha to be applied where it is shown the other image that lies beneath. I tried different techniques but are rather slow because it functions like using organic glTexSubImage2D that slow down the rendering phase. I'm trying to understand the use of FBO as they allow the off-screen rendering. Can someone explain better what it means rendering off-screen and what advantages could obtain to speed up my method?
I suppose off-screen means you can change the framebuffer created by me, out of the way onDrawFrame? In another thread?