Texture mapping question
At this moment I just can do some simple texture mapping. I have one tubular model of a certain depth. I would like to paste a 2D image around the inside wall of the cylinder. The result needs to look similar to that 2D image when viewed straight. Do I need to consider depth value of the jpeg image to map it to the inside of the cylinder and look alike? Orcan it be done without considering the depth value? Please give me some suggestion to solve this problem.