I'm generating a VBO and EBO from a compute shader, after which I'm issuing a call to glDrawElements. Every vertex data is aligned on a 16-byte boundary making it convenient for the compute program to operate.
However, my triangle indices do not follow a 16-byte alignment. Each vertex index is 4 byte, with 3 indices per triangle this gives a 12-byte boundary. Is there an extension to glDrawElements that provides a stride for vertex indices?
Thanks and happy new year to everybody,