I’m fighting with some stupidly easy problem. I can’t get passing and rendering texture by shader working. After passing existing, complete texture ( I tried dozens of them, loaded in various ways… always same effect ), and rendering it even with the easiest way on quad, I got solid color filled one. The funniest thing is, that the color is picked from the attached texture - usually from point (1,1) - in normalised coords.
Here’s some more info and code fragment:
Please… help! I try to fix it for a couple of days now! I need to have it workin as soon as possible… unfortunately
Thanks in advance for any ideas here.