Problem when switching color buffer for reading

Hi,

calling

glReadBuffer(GL_FRONT);

does not suffice on my windows machine when Microsoft GDI renderer selected. glGetError() returns GL_INVALID_OPERATION error in an infinite loop.

I tried to find what could be the cause of the problem, but haven’t found anything interesting. GL Context seems to be current and gl instance initialized. Also there are no glBegin() and glEnd() commands surrounding glReadBuffer(GL_FRONT) or glGetError().

I am not sure about Microsoft GDI implementation (and other implementations), but I think front buffer should always exist, no matter whether it is single- or double-buffering engine.

Any help or idea would be much appreciated.

Thanks in advance,
Pavel

One question: Why do you need Microsoft’s implementation?

My app is written in opengl 1.1. because of Microsoft GDI driver. As it is default software renderer on Windows, I want to have it supported.

Thanks in advance,
Pavel

As it is default software renderer on Windows, I want to have it supported.

That is complete nonsense.

Well,

let me correct myself. My app is written in JOGL and runs in MATLAB
environment. If no hardware OpenGL found, Microsoft GDI renderer is selected by MATLAB.

Thanks,
Pavel

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