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Thread: Water fountain simulation

  1. #1
    Newbie Newbie
    Join Date
    Dec 2012

    Water fountain simulation


    If this post shouldn't be in this section feel free to move it ;p

    Ok, as topic indicates, my task is to create a fountain simulation with water particles and water surface collision. To this point I have created water surface using one shader, and another shader to create fountain particles (fountain particles' shader is also using transform feedback mechanism).

    My question is: how can I make/detect fountain particles and water surface collision? - I would like to know how to get particle's vertex and plane's vertex from GL buffers to make a collision.
    Last edited by Shot511; 12-10-2012 at 09:59 AM.

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