Think i am missing something very simple.
Have vertex points that render correctly a human torso (with arms and hands) using glDrawArrays' GL_POINTS. When trying the "other" modes, such as GL_POLYGON or GL_TRIANGLES, there are lines, or surfaces coming from the hands to the stomach.
Am I missing a step that tells OpenGL to render it as a mesh? Perhaps, have to render each part separately (i.e. fingers, hands, arms, etc?)