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Thread: transform feedback

  1. #1
    Junior Member Regular Contributor
    Join Date
    Apr 2010

    transform feedback

    Is possible to retrieve the vertexes of the geometry shader or of the vertex shader on the cpu?
    For example(but it's only an example for try and understand), if i have a skinned mesh , is possible retrieve a pose of the mesh after the vertex shader transformations?
    I read about the "transform feedback".
    how it work if is possible? there is a link?


  2. #2

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