Hey guys,

sorry about posting potential bugs in this forum, but the nvidia developer forums still seem to have problems.
The following code worked with prev. drivers, but I get an error now ("GL_INVALID_OPERATION error generated. Texture 0 is base level inconsistent. Check texture size." - card: nv560ti):
Code :
GLuint texid;
GLuint fbid;
float color[] = {0,0,0,0};
glGenTextures(1, &texid);
glTextureStorage2DEXT(texid, GL_TEXTURE_2D, 1, GL_RGBA16F, 128, 128);
glGenFramebuffers(1, &fbid);
glFramebufferDrawBufferEXT(fbid, GL_COLOR_ATTACHMENT0);
glNamedFramebufferTextureEXT(fbid, GL_COLOR_ATTACHMENT0, texid, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbid);
glClearBufferfv(GL_COLOR, 0, &color[0]);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
Am I missing something or is it a bug?

Thanks for feedback,