NVIDIA has released R310.14 dirvers for Linux. An interesting feature is a “OpenGL threaded optimizations”. __GL_THREADED_OPTIMIZATIONS environment variable controls offloading of the driver’s CPU computation to a worker thread. It should boost performance of the computation intensive applications, but decreases performance when using state-reading commands. In any case very interesting new feature.
Is there any similar option on Windows, or is it planned for the foreseeable future?
Pretty sure I’ve seen folks suggesting this be turned off or toggled when having problems to see if it is the cause on Windows for 5+ years. Might check your NVidia Control Panel Settings. Can help with some use cases and hurt in others.