glBindBuffer() execution problem
I am running MS VC++ 2010 in W7 trying to understand OpenGL buffers. A program copied from the red book runs fine up to and including the first line below.
// NUM_BUFFERS = 2, VERTICES = 0
But once the second line is uncommented, it does compile but blows up executing with
"Unhandled exception at 0x003bff04 in Buffers.exe: 0xC0000005: Access violation reading location 0x015efdf8."
I have included and initialized GLUT and GLEW. So what could be the problem? glBindBuffer() wants to access the GPU but something has to be set first? Do I need to use freeGLUT rather than the (outdated?) GLUT?
Any suggestions would be welcome.