
obj file  processing data
I'm working on obj loader. I want to draw an object using glDrawElements (smooth shading). Here are my assumptions:
 the number of normals <= the number of vertices (I don't need to average normals, only arrange them with relation to vertices indices using normal indices before sending to a gpu. Then the number of normals = the number of vertices)
 the number of normals > the number of vertices ( It indicates that I need to average normals (according to smoothing groups if present) and arrange them with relation to vertices indices using normal indices before sending to a gpu. Then the number of normals = the number of vertices)
 the number of tex coords <= the number of vertices (I need to arrange tex coords with relation to vertices indices using tex coords indices before sending to a gpu. Then the number of tex coords = the number of vertices)
 the number of tex coords > the number of vertices  In this case I can't use glDrawElements so I process normals as above and then arrange vertices, normals and tex coords using their indices. Data will be properly duplicated and then I will have to use glDrawArrays.
Please verify my assumptions and let me know whether I'm right or wrong.
Last edited by Triangle; 10022012 at 09:12 AM.
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