OpenGL and Visual Studio 2010 Visual C++
I am a student working on a project for CS350: Object-Oriented Software Engineering. We have an assignment to create a Sketch application using glut functions. I know OpenGL can be used with C++, my question is if it can be used with Visual C++ (can't I use the #include statments just like in C++)? I was hoping to create an interface through Visual C++ - offering drop-down menus and a ribbon-object containing icon buttons for functionality and then open a GL window beneath to do the actual sketching. I would code the interface and its functionality in VC++ sending necessary input to the glut funtions. Does this sound realistic?
You can create openGL contexts within winforms using visual studio :
what you are trying to achieve sounds possible.