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Thread: glCopyImageSubData

  1. #1
    Junior Member Newbie
    Join Date
    May 2011



    i have an FBO with color texture and depth buffer texture. My question is: is possible to copy the depth buffer texture into the main window depth buffer using glCopyImageSubData?? I just tried glblitframbuffer and it works but with a big performance penalty and i want to avoid it. I want to try if glCopyImageSubData works better.

    Thank you

  2. #2
    Senior Member OpenGL Lord
    Join Date
    May 2009
    No. glCopyImageSubData only targets named images. And the default framebuffer images are not named.

    but with a big performance penalty
    Relative to what, exactly?

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