HELP! OpenGL 3.0 Framework for Windows 7
This is my first post on here so I'm sorry if this has been answered already
I am an intermediate openGL coder though my experience has been with xcode on OS X (don't kill me) and Ubuntu. Only recently I'm making the move to Windows on my second machine. I have used openTK with visual C# but the syntax is so different it felt like learning a new language.
So heres my question... How do you get openGL 3.0 frameworks working on a windows machine with C? I want to do it on a lowish level as this is the language I am most familiar with. Suggested C editors and compilers for windows 7 would also be highly appreciated. Alternatively if I could get openGL's classic API working with C# you'd get massive bonus marks from me
Thanks in advance guys!