Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 10 of 96

Thread: Official feedback on OpenGL 4.3 thread

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #23
    Senior Member OpenGL Pro
    Join Date
    Apr 2010
    kRogue: BTW, the workaround could be to use glClearBuffer() on a framebuffer attachment - albeit it's not cool but does essentially what you ask for. I can't help but feel that naming a function glClearBuffer{Sub}Data in the presence of glClearBuffer wasn't the wisest decision to make. Again, to the knowing developer it's not a problem but when seeing it the first time you start thinking.
    Last edited by thokra; 08-09-2012 at 07:59 AM. Reason: Fix crazy sentence.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts