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Thread: prespective projection

  1. #1
    Junior Member Newbie
    Join Date
    Aug 2012

    Lightbulb prespective projection

    I have a question that how can i make a projection for (x,y,z) => (x,y) manualy, using mathematic equations, to represent { glVertex3f(x,y,z) } function in 2D world using glvertex2f(x,y) ???
    thanks in advance

  2. #2
    Junior Member Newbie
    Join Date
    Jul 2012
    This explains how to construct the matrix manually

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