GL_INVALID_OPERATION at glFramebufferTexture2DEXT

I’m trying to get a basic FBO up and running, but I’m getting a GL_INVALID_OPERATION error when trying to assign a texture to the FBO. I’m on WindowsXP and am programming in Freepascal with SDL as the context wrapper. Here’s a code snippet:


   glEnable(GL_TEXTURE_2D);
   glClearColor(0.0, 0.0, 0.0, 0.0);
   glViewport(0, 0, 800, 600);
   glClear(GL_COLOR_BUFFER_BIT);
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   glOrtho(0.0, 800, 600, 0.0, -1.0, 1.0);
   glMatrixMode(GL_MODELVIEW);
   glLoadIdentity();
   glEnable(GL_BLEND);
   glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
   glDisable(GL_LIGHTING);
   glShadeModel(GL_SMOOTH);

[...]

   TempSurface := IMG_Load('gfx/logo.png');
   glGenTextures(1, @TexID);
   glBindTexture(GL_TEXTURE_2D, TexID);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
   glTexImage2D(GL_TEXTURE_2D, 0, 4, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, TempSurface^.pixels);
   SDL_FreeSurface(TempSurface);

[...]

   IF glext_LoadExtension('GL_EXT_framebuffer_object') THEN BEGIN
      glGenFramebuffersEXT(1, @FBO);
      glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBO);
// NO ERROR HERE
      glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, TexID, 0);
// GL_INVALID_OPERATION RETURNED HERE!
      glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
   END;

I can’t figure out what I’m doing wrong here…

I’ve narrowed it down to being an issue with the texture being assigned to the FBO. If I assign zero instead of a texture, I don’t get the error. And then there’s this (glFramebufferTexture - OpenGL 4 Reference Pages):

GL_INVALID_OPERATION​ is generated if textarget​ and texture​ are not compatible.

Anybody have any idea how textarget and the texture are incompatible?

Which version of OpenGL are You using?
Afaik old internal texture formats (1,2,3,4) are deprecated by GL 3.0, try GL_RGBA, or GL_RGB instead (third argument),
also see paragraph 4.4.4 (Framebuffer completness and internal formats) of
http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt

Yes, that did it! Thanks a bunch! :smiley: