Is there any limit to the number of functions you can specify within one shader program?
I have written a geometry shader which has numerous functions specified before the main(). For some reason only the first of these functions will work no matter what order I specify them in.
I've written psuedo code below for a n outline of my geometry shader. Hopefully someone can identify what silly thing I'm doing wrong?
As I said, no matter what order the functions are called or which order they are declared, only the first one declared will work.#version 330
#extension GL_EXT_geometry_shader4 : enable
precision highp float;
Also, I have no compilation errors.