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Thread: How to use Mingw32 on fedora for developing windows applications.

  1. #1
    Junior Member Newbie
    Join Date
    Apr 2012
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    How to use Mingw32 on fedora for developing windows applications.

    Hello,

    I am a Beginner to OpenGL programming . My development OS is fedora16.
    I don't want to leave fedora , at the same time I want to develop software for windows. I heard that mingw32 will help me.
    I have installed fedora-mingw32 package . But don't know how to use it.
    I have searched over the google but those are very advanced things. I need some simple helloworld tutorial.

    Thankyou.

  2. #2
    Senior Member OpenGL Pro Ilian Dinev's Avatar
    Join Date
    Jan 2008
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    Watford, UK
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    1,294
    What you actually needed was just freeglut ( http://freeglut.sourceforge.net/ ), for windowing. And something like "glee" , "glew" etc for extension-loading.

    Using those libs, write the code and makefiles under linux.
    With the same src/makefiles you can then use MinGW32 to build under Windows.

    The only thing outside of those libs that you might need, is to get http://www.opengl.org/registry/api/glext.h and put it in your include/GL/ folder.

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