Did you successfully build the SDK included with the download? In Debug as well as Release?
Ohh I see what you meant! I hadn't built it properly. It's working now, thank you for your help!
Could you kindly explain how did you resolve your problem? What do you mean with "I hadn't build it properly" ?
Thank you
In retrospec, he hadn't build the .sln's granted by premake4.
ex.
- premake4 vs2008 [x32|x64]
where [x32|x64] is optional.
After this procedure you should have glsdk.sln.
With glsdk.sln, build it in VS or your preferable enviroment.
After building these executables you should be able to build a tutorial.
Sorry for the late response. I happened to skim across this thread late.
Got the same problem, solved! Thanks Mr. Alfonse!
I'm using your tutorials as resource tools for teaching my lecture in Interactive Computer Graphics. Had to start the entire course from a blank slate around second half of last year and you've been of great help!
P.S.: It might help if the sentence "Using the generated build files, compile for both debug and release." in your tutorial emphasize a bit on building the glsdk solution. I believe this is what is confusing the newbies who are assuming the Tutorial projects are the only VS projects to be run.
Many thanks!
I was wondering, is there a way I can contact the said tutorial directly for a short discussion? The account here on the discussion board seems to have private messaging disabled.