C# and OpenGL

Hello everyone,

Recently I gotten into OpenGL and I really liked it so far. The only problem that I’m currently facing is that I would like to use OpenGL with C#. I’ve found several different wrappers, such as: CsGL and Tao Framework. But none of them work properly, CsGL throws an exception all the time and Tao gives me some weird error as well although I configured everything properly.

Can anyone help me with this, I would appreciate it a lot !