hi i using C++ this time to learn how in opengl.
my question is that i have this code
void Render()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//glClearColor(0.6f, 0.6f, 0.6f, 1.0f);
glMatrixMode(GL_MODELVIEW);
glMatrixMode(GL_PROJECTION);
//frustum(right, left, bottom, top, near, far)
glFrustum(0.5f, 0.9f, 0.5f, 0.9f, 1.0f, 3.0f);
glLoadIdentity();
glPushMatrix();
glTranslatef(0.0f, 0.0f, 0.0f);
glRotatef(3.0f, 0.0f, 0.0f, 0.0f);
/*glColor3ub(255, 255, 0);
glDisable(GL_LIGHTING);
glEnable(GL_LIGHTING);*/
glBegin(GL_QUADS);
glNormal3f( 0.0f, 0.0f, 1.0f);
glVertex3f( 0.5f, 0.5f, 0.5f);
glVertex3f(-0.5f, 0.5f, 0.5f);
glVertex3f(-0.5f,-0.5f, 0.5f);
glVertex3f( 0.5f,-0.5f, 0.5f);
glNormal3f( 0.0f, 0.0f,-1.0f);
glVertex3f(-0.5f,-0.5f,-0.5f);
glVertex3f(-0.5f, 0.5f,-0.5f);
glVertex3f( 0.5f, 0.5f,-0.5f);
glVertex3f( 0.5f,-0.5f,-0.5f);
glNormal3f( 0.0f, 1.0f, 0.0f);
glVertex3f( 0.5f, 0.5f, 0.5f);
glVertex3f( 0.5f, 0.5f,-0.5f);
glVertex3f(-0.5f, 0.5f,-0.5f);
glVertex3f(-0.5f, 0.5f, 0.5f);
glNormal3f( 0.0f,-1.0f, 0.0f);
glVertex3f(-0.5f,-0.5f,-0.5f);
glVertex3f( 0.5f,-0.5f,-0.5f);
glVertex3f( 0.5f,-0.5f, 0.5f);
glVertex3f(-0.5f,-0.5f, 0.5f);
glNormal3f( 1.0f, 0.0f, 0.0f);
glVertex3f( 0.5f, 0.5f, 0.5f);
glVertex3f( 0.5f,-0.5f, 0.5f);
glVertex3f( 0.5f,-0.5f,-0.5f);
glVertex3f( 0.5f, 0.5f,-0.5f);
glNormal3f(-1.0f, 0.0f, 0.0f);
glVertex3f(-0.5f,-0.5f,-0.5f);
glVertex3f(-0.5f,-0.5f, 0.5f);
glVertex3f(-0.5f, 0.5f, 0.5f);
glVertex3f(-0.5f, 0.5f,-0.5f);
glEnd();
DrawGround();
glPopMatrix();
SwapBuffers(oGLdevice.hDC);
}
and all is draw in white the cube has not color. how i can render normally or put lights?