NVIDIA is proud to announce the immediate availability of OpenGL 4.2 drivers for Windows and Linux.
You will need any one of the following Fermi based GPU to get access to the full OpenGL 4.2 and GLSL 4.20 functionality:
[ul][li]Quadro Plex 7000, Quadro 6000, Quadro 5000, Quadro 4000, Quadro 2000, Quadro 600[]GeForce 500 series (GTX 590, GTX 580, GTX 570, GTX 560 Ti, GTX 560, GTX 550 Ti, GT 545, GT 530, GT 520)[]GeForce 400 series (GTX 480, GTX 470, GTX 465, GTX 460 SE v2, GTX 460 SE, GTX 460, GTS 450, GT 440, GT 430, GT 420, 405)[/ul][/li]For OpenGL 2 capable hardware, these new extensions are provided:
[ul][li]ARB_compressed_texture_pixel_storage (also in core OpenGL 4.2) []ARB_conservative_depth (also in core OpenGL 4.2) []ARB_internalformat_query (also in core OpenGL 4.2) []ARB_map_buffer_alignment (also in core OpenGL 4.2) []ARB_shading_language_420pack (also in core OpenGL 4.2) [*]ARB_texture_storage (also in core OpenGL 4.2)[/ul][/li]For OpenGL 3 capable hardware, these new extensions are provided:
[ul][li]ARB_base_instance (also in core OpenGL 4.2) []ARB_shading_language_packing (also in core OpenGL 4.2) []ARB_transform_feedback_instanced (also in core OpenGL 4.2) [/ul][/li]For OpenGL 4 capable hardware, these new extensions are provided:
[ul][li]ARB_shader_atomic_counters (also in core OpenGL 4.2) []ARB_shader_image_load_store (also in core OpenGL 4.2) []ARB_texture_compression_bptc (also in core OpenGL 4.2)[/ul][/li]The drivers and extension documentation can be downloaded from http://developer.nvidia.com/object/opengl_driver.html