Hi,
can I get from glm somethin like squareDistance of 2 vectors?
I just want to do some distance comparisons, so no need to calculate sqrt.
Thank you!
Hi,
can I get from glm somethin like squareDistance of 2 vectors?
I just want to do some distance comparisons, so no need to calculate sqrt.
Thank you!
I don’t think there’s a specific function for it, but the code is pretty trivial. Where A and B are of type glm::vec3:
glm::vec3 temp = A - B;
float distSqr = dot(temp, temp);
oh, how easy, how can I missed it…
Thank you very much!