GLSL Error: parser finding no code

So, I’m learning GLSL and have a fragment shader with the extreme simple following code:


varying float diffuse_value;

void main()
{
	gl_FragColor = vec4(1.0, 0, 0, 1.0);
}

When I compile it, I get this error:


ERROR: 0:1: '/' : syntax error syntax error
ERROR: Parser found no code to compile in source strings.

I have no idea what to make of this. What does it mean? I know it’s finding the files correctly. By the way, the code I have to load the shader is as follows:



this->vertexShaderID = glCreateShader(GL_VERTEX_SHADER);
	this->fragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER);
	
	const char *vertexShaderPathChar = vertexShaderPath.c_str();
	const char *fragmentShaderPathChar = fragmentShaderPath.c_str();
	
	glShaderSource(this->vertexShaderID, 1, &vertexShaderPathChar, NULL);
	glShaderSource(this->fragmentShaderID, 1, &fragmentShaderPathChar, NULL);
	
	glCompileShader(this->vertexShaderID);
	glCompileShader(this->fragmentShaderID);
	
	this->programID = glCreateProgram();
	
	glAttachShader(this->programID, this->vertexShaderID);
	glAttachShader(this->programID, this->fragmentShaderID);
	
	glLinkProgram(this->programID);

vertexShaderPath
fragmentShaderPath

These names look suspiciously like filenames (“Path”), not shaders. OpenGL does not read files; that’s your job. You must give OpenGL what you load from that file.

Oh, i have to give them the text of the file? Well I’m an idiot. Okay, thanks.

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