Is voxel rendering the only possible route if I want a fully destructible “Minecraft” like world?
I really want to create something like that, but something that has a better graphics. So, I researched about voxel rendering and realized that voxel rendering were replaced by polygon few years ago because it’s not efficient and produce poor detail.
Well, I noticed that minecraft sometimes dropped my fps to 20s with my old 8500 gt on shelf.
Any idea you want to share?