Hi,
I’ve just started using gluLookAt() and seem to understand the basics of how it works… However, i’m struggling to come up with a solution for the following problem using it…
Basically i have a moving sphere that i want the camera to be able to orbit around… So I tried:
gluLookAt(0, 0, sphereZ + 4, sphereX, sphereY, sphereZ, 0.0, 1.0, 0.0);
glRotatef(angle,0,1,0);
It works perfectly before the sphere moves… and it will follow the sphere if I do not rotate… But if i rotate the view slightly it seems to get messed up… and i’m not sure why.
Basically i want the camera to always be at an equal distance from the sphere in the X and Z (so it orbits around) and i need it to look at the centre of the sphere…
Its probably a very stupid question, but I really can’t figure out how to get that to work…
Any help will be appreciated! And please just ask if you need clarification on anything.
Cheers!